The Bone Orchard Concord

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The Bone Orchard Concord
A Shadowfell Political Intrigue & Dungeon Crawl for 4–5 Characters, 9th Level

Even ash remembers.

Hemlock Hollow is a necropolis city built on a single unbreakable bargain: every noble house tends its own dead, forever, and in exchange, something ancient keeps the wider dark at bay. When House Ashgrave's last surviving heir — a claimant nobody expected and several rival houses actively want to fail — arrives to reclaim her family's name, your party is drafted as neutral Witnesses to her trial. No gifts. No favorites. Just fairness, in a city where fairness is in shorter supply than the dead.

What follows is a story in two halves: a season of court intrigue above ground, where three rival houses each play their own long game against a claimant with nothing but the truth on her side — and a descent into House Ashgrave's own crypt, where centuries of buried grief, guilt, and unfinished business wait behind five separate chambers, each testing the heir's understanding of exactly what she's inheriting.

The Bone Orchard Concord is the longer, richer piece in the catalog — built for 2–3 sessions of real political weight and genuine dungeon dread, with a tribunal-style ending that asks the table, not the dice, to decide whether the verdict was earned.

What's inside:

  • A complete 2–3 session adventure for 4–5 characters, 9th level

  • Three fully realized rival houses, each with a different agenda and a different way of working against you

  • A five-chamber crypt crawl, every chamber fully illustrated — quarantine wards, a haunted examination room, an honesty-testing processional hall, a hidden rival-house breach, and a final judgment before the house's own founder

  • Branching consequences that carry into a genuine multi-outcome verdict, not a single scripted ending

  • Full villain and NPC portraits, four tactical maps, original magic items, and complete DM guidance front to back

The Bone Orchard Concord
A Shadowfell Political Intrigue & Dungeon Crawl for 4–5 Characters, 9th Level

Even ash remembers.

Hemlock Hollow is a necropolis city built on a single unbreakable bargain: every noble house tends its own dead, forever, and in exchange, something ancient keeps the wider dark at bay. When House Ashgrave's last surviving heir — a claimant nobody expected and several rival houses actively want to fail — arrives to reclaim her family's name, your party is drafted as neutral Witnesses to her trial. No gifts. No favorites. Just fairness, in a city where fairness is in shorter supply than the dead.

What follows is a story in two halves: a season of court intrigue above ground, where three rival houses each play their own long game against a claimant with nothing but the truth on her side — and a descent into House Ashgrave's own crypt, where centuries of buried grief, guilt, and unfinished business wait behind five separate chambers, each testing the heir's understanding of exactly what she's inheriting.

The Bone Orchard Concord is the longer, richer piece in the catalog — built for 2–3 sessions of real political weight and genuine dungeon dread, with a tribunal-style ending that asks the table, not the dice, to decide whether the verdict was earned.

What's inside:

  • A complete 2–3 session adventure for 4–5 characters, 9th level

  • Three fully realized rival houses, each with a different agenda and a different way of working against you

  • A five-chamber crypt crawl, every chamber fully illustrated — quarantine wards, a haunted examination room, an honesty-testing processional hall, a hidden rival-house breach, and a final judgment before the house's own founder

  • Branching consequences that carry into a genuine multi-outcome verdict, not a single scripted ending

  • Full villain and NPC portraits, four tactical maps, original magic items, and complete DM guidance front to back