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The Bloodmoor Muster
The Bloodmoor Muster
A D&D 5th Edition Solar Concord One-Shot for 6 Players, 5th–6th Level
Every empire needs an enemy. She used to be theirs.
Six contractors answer the same backchannel call: Concord gold, for Concord work. A rebel muster called the Bloodmoor. A traitor named Ithraen Sael, and a price on her head. Nobody asks why the Wardens of the Common Peace need outsiders instead of the army. You don't usually ask.
What you don't know — yet — is that half your party has orders to kill her, and half has orders to bring her back alive. The empire wants this handled quietly, and it doesn't much care which order wins, so long as its hands stay clean either way.
The Bloodmoor Muster is a combat-forward one-shot built around a secret 3-3 party split — Kill Order versus Retrieve Order — that turns every fight through the camp into a ticking clock on your own table's trust. Fight your way through desperate halfling farmers who never signed up to be soldiers, a disciplined line of mercenary hobgoblins, and tribal elf defenders making a last stand at their ancestor circle — before the real confrontation: Ithraen Sael herself, in the tent she never expected to have to defend.
What's inside:
A complete one-shot for 6 players (or scaled for 4), levels 5–6, 3–4 hour runtime
A secret-orders PvP mechanic that turns the climax into a genuine table decision, not just a boss fight
Four distinct combat encounters, each with its own tactical map
A fully illustrated magic item gallery — every reward gets its own page
Full villain portrait, printable player handouts, and complete DM guidance front to back
Tax Included
Built for convention tables and one-shot nights where the fight matters — and so does who's really on your side
The Bloodmoor Muster
A D&D 5th Edition Solar Concord One-Shot for 6 Players, 5th–6th Level
Every empire needs an enemy. She used to be theirs.
Six contractors answer the same backchannel call: Concord gold, for Concord work. A rebel muster called the Bloodmoor. A traitor named Ithraen Sael, and a price on her head. Nobody asks why the Wardens of the Common Peace need outsiders instead of the army. You don't usually ask.
What you don't know — yet — is that half your party has orders to kill her, and half has orders to bring her back alive. The empire wants this handled quietly, and it doesn't much care which order wins, so long as its hands stay clean either way.
The Bloodmoor Muster is a combat-forward one-shot built around a secret 3-3 party split — Kill Order versus Retrieve Order — that turns every fight through the camp into a ticking clock on your own table's trust. Fight your way through desperate halfling farmers who never signed up to be soldiers, a disciplined line of mercenary hobgoblins, and tribal elf defenders making a last stand at their ancestor circle — before the real confrontation: Ithraen Sael herself, in the tent she never expected to have to defend.
What's inside:
A complete one-shot for 6 players (or scaled for 4), levels 5–6, 3–4 hour runtime
A secret-orders PvP mechanic that turns the climax into a genuine table decision, not just a boss fight
Four distinct combat encounters, each with its own tactical map
A fully illustrated magic item gallery — every reward gets its own page
Full villain portrait, printable player handouts, and complete DM guidance front to back
Tax Included
Built for convention tables and one-shot nights where the fight matters — and so does who's really on your side