How Does Your Garden Grow

$6.00

How Does Your Garden Grow?
A One-Shot Mini-Module for 4–5 Characters, 2nd Level

A little pruning never hurt anyone. Probably.

Blackthorn Manor's garden has gone feral. Its owner, an elderly mage too absorbed in his research to notice, hasn't set foot outside in months — and neither has anyone else who's tried to fix it. His newest apprentice is quietly paying out of pocket to make the problem disappear before anyone official asks where the last few hired hands went.

That's where the party comes in.

Six distinct zones stand between the garden's overgrown entrance and its rotted heart: a rose-choked arbor with a thorny gauntlet, a hedge maze with a mind of its own, a shattered greenhouse full of things that scream, a fountain plaza worth fighting to reclaim, a sunken apothecary garden laced with poison, and an orchard hiding something much worse than compost. Nature checks pay off in real reagents — a foraging economy that rewards curiosity, not just combat — and a clever table can find a way to heal the garden completely rather than simply clear it.

How Does Your Garden Grow? is a fast, low-level one-shot that blends dark comedy with genuine folk-horror dread, built to run in a single session.

What's inside:

  • A complete mini-module for 4–5 characters, 2nd level

  • Six fully mapped zones, each with its own hazard, puzzle, or fight

  • A hub-and-spoke layout your table can explore in any order

  • Original hazards: a fire-spread clock, a maze pursuit clock, and a foraging/potion economy

  • SRD 5.2.1-legal monsters throughout, with two branching endings

  • Printable player handouts, full treasure list, and three original magic items

A tight, self-contained adventure that's easy to drop into any low-level campaign — or run cold, for a table that just wants one good night in a garden that bites back.

How Does Your Garden Grow?
A One-Shot Mini-Module for 4–5 Characters, 2nd Level

A little pruning never hurt anyone. Probably.

Blackthorn Manor's garden has gone feral. Its owner, an elderly mage too absorbed in his research to notice, hasn't set foot outside in months — and neither has anyone else who's tried to fix it. His newest apprentice is quietly paying out of pocket to make the problem disappear before anyone official asks where the last few hired hands went.

That's where the party comes in.

Six distinct zones stand between the garden's overgrown entrance and its rotted heart: a rose-choked arbor with a thorny gauntlet, a hedge maze with a mind of its own, a shattered greenhouse full of things that scream, a fountain plaza worth fighting to reclaim, a sunken apothecary garden laced with poison, and an orchard hiding something much worse than compost. Nature checks pay off in real reagents — a foraging economy that rewards curiosity, not just combat — and a clever table can find a way to heal the garden completely rather than simply clear it.

How Does Your Garden Grow? is a fast, low-level one-shot that blends dark comedy with genuine folk-horror dread, built to run in a single session.

What's inside:

  • A complete mini-module for 4–5 characters, 2nd level

  • Six fully mapped zones, each with its own hazard, puzzle, or fight

  • A hub-and-spoke layout your table can explore in any order

  • Original hazards: a fire-spread clock, a maze pursuit clock, and a foraging/potion economy

  • SRD 5.2.1-legal monsters throughout, with two branching endings

  • Printable player handouts, full treasure list, and three original magic items

A tight, self-contained adventure that's easy to drop into any low-level campaign — or run cold, for a table that just wants one good night in a garden that bites back.